To See Another Day v0.0.4a
Waking up naked in a city that looks like Silent Hill fucked a factory and then forgot to clean up after, that’s the vibe here. You open your eyes, have zero clue who you are, and the first real thing you focus on is this girl, Ophelia, who is hot in a wrong kind of way. Not wrong like “oh no, she’s evil”, more like “why does her body move like that and why do I like it so much”. She talks to you like she’s already decided you’re hers, and the game never really lets you feel fully safe around her, even when she’s stroking your cheek or dropping to her knees in first person view. One second you’re flirting, next second you’re both scavenging in a ruined supermarket while something wet and angry screams somewhere in the dark aisle behind the cereal. It’s messy, horny, and kind of romantic in that trash-fire way where the world is ending but you still argue about who gets to be on top.
The loop sneaks up on you. At first you just click around, pick up scrap, figure out some simple crafting, like “ok, I need this to not die, and that to impress the monster girl who can snap me like a twig but would rather tease me senseless”. Then you start thinking in turns. That nasty creature you meet in the subway? You’re watching its attack pattern, saving skills, deciding if losing here is actually a bad thing, because there is a non-zero chance it pins you down and suddenly you’re getting railed while the combat music is still echoing in your head. Sometimes it’s vaginal, sometimes it’s anal, sometimes the thing pulls out a surprise dick and your brain goes “wait what” at the same time your body goes “keep going”. The wild part is, a lot of these sexy punishments you can avoid if you don’t fuck up, but the game kind of tempts you to misplay. Like, you know that if you keep defending instead of killing her, this tall futa hunter might “reward” you by using your mouth until the screen literally fogs. I said I was going to play smart and then suddenly I am losing a fight on purpose like a clown.
The mood keeps swinging. You get this bleak, broken-city horror, ruined apartments lit by flickering signs, dead silence in one street and then some giggly banter with Ophelia as she strips piece by piece while pretending it’s part of a “strategic plan” to distract an enemy. Sure girl, it’s for tactics. She kisses another woman in front of you once, slow and deep, and you get that sharp jealous sting that hits harder than most jump scares. If you push it, they drag it into full lesbian territory and you’re just there, stuck between wanting to watch and wanting to join. There’s also these quiet POV moments when she crawls into your lap in some half-collapsed shelter, tells you stupid jokes, then casually opens your pants and starts sucking you off while still talking about survival routes like this is the most normal thing. The romance side is weirdly soft in places, with her asking little things about what you like, what you hate, how rough she can be, and from that point the dating sim brain kicks in and you start gaming her affection like it’s Tinder but with actual teeth. I wish the UI for the crafting menu didn’t look like it was slapped together in a hurry, but in a twisted way it fits the whole ruined-world energy, so I’m not even confident I want it changed. Just be warned: if you’re like me and tell yourself “I’m going to focus on survival”, you’ll still end up knee deep in sex scenes where losing a turn in combat means some hungry girl-monster is riding you in full animation and you suddenly forget completely why you came into that area in the first place.
The loop sneaks up on you. At first you just click around, pick up scrap, figure out some simple crafting, like “ok, I need this to not die, and that to impress the monster girl who can snap me like a twig but would rather tease me senseless”. Then you start thinking in turns. That nasty creature you meet in the subway? You’re watching its attack pattern, saving skills, deciding if losing here is actually a bad thing, because there is a non-zero chance it pins you down and suddenly you’re getting railed while the combat music is still echoing in your head. Sometimes it’s vaginal, sometimes it’s anal, sometimes the thing pulls out a surprise dick and your brain goes “wait what” at the same time your body goes “keep going”. The wild part is, a lot of these sexy punishments you can avoid if you don’t fuck up, but the game kind of tempts you to misplay. Like, you know that if you keep defending instead of killing her, this tall futa hunter might “reward” you by using your mouth until the screen literally fogs. I said I was going to play smart and then suddenly I am losing a fight on purpose like a clown.
The mood keeps swinging. You get this bleak, broken-city horror, ruined apartments lit by flickering signs, dead silence in one street and then some giggly banter with Ophelia as she strips piece by piece while pretending it’s part of a “strategic plan” to distract an enemy. Sure girl, it’s for tactics. She kisses another woman in front of you once, slow and deep, and you get that sharp jealous sting that hits harder than most jump scares. If you push it, they drag it into full lesbian territory and you’re just there, stuck between wanting to watch and wanting to join. There’s also these quiet POV moments when she crawls into your lap in some half-collapsed shelter, tells you stupid jokes, then casually opens your pants and starts sucking you off while still talking about survival routes like this is the most normal thing. The romance side is weirdly soft in places, with her asking little things about what you like, what you hate, how rough she can be, and from that point the dating sim brain kicks in and you start gaming her affection like it’s Tinder but with actual teeth. I wish the UI for the crafting menu didn’t look like it was slapped together in a hurry, but in a twisted way it fits the whole ruined-world energy, so I’m not even confident I want it changed. Just be warned: if you’re like me and tell yourself “I’m going to focus on survival”, you’ll still end up knee deep in sex scenes where losing a turn in combat means some hungry girl-monster is riding you in full animation and you suddenly forget completely why you came into that area in the first place.
⏰
👁 410
★★★★★
Apocalypse 2059 v0.3 + Christmas Special
The sky in 2059 is this ugly, sick orange, like somebody pissed on the sunset and never cleaned it. You play a guy who basically grew up in that shit, no nostalgia for the old world, no “remember when we had internet” crying. Just concrete bones of cities, blown-out highways, and horny, desperate survivors who learned pretty fast that a hard cock and a sharp weapon can both save your life, just in different ways. The whole thing is built around trying not to die while everyone around you is trying not to wear clothes. You wander through ruined malls that look like war museums, find half-melted billboards with smiling people from before, and then two minutes later you’re in a scav camp where some big-titted raider queen is laughing while she makes a guy strip naked in front of everyone because he lost a bet. She tells you to choose if you wanna join in humiliating him, help him, or just watch and jerk off behind a broken vending machine. And the fucked up part is that all three options feel valid.
What sells the game for me is how it mixes “oh shit I could die” with “oh shit I’m hard” in the same scene. Like you’ll be low on food, trading bullets for a place to sleep in an underground bunker, and the guy in charge says the only open bed is already taken by his sister. You expect some cliché, but she’s the one who looks you up and down, this tall woman with thighs like she squats cars, and asks if you have any “special talents.” You can brag about your combat skills, or you can say something like “I’m good with my hands.” That tiny choice flips everything. In one route she tests you in a training room soaked with blood and sweat, in another she just grabs your belt, shoves you against the wall, and makes you prove it with her tits bouncing in your face while her brother “guards the door” and politely pretends he doesn’t hear her moaning loud enough to wake the dead. It’s gross. It’s hot. It’s weirdly funny. And somehow you still care if your character survives the night and doesn’t bleed out later in some sewer tunnel full of feral mutants.
There’s this scene that stuck with me where you’re escorting a small group through a ruined overpass. Wind howling, chunks of car skeletons everywhere, that feeling that someone is watching. You can choose to sneak slow and careful, or move fast and loud to scare off scavengers. I picked fast, like an idiot. Snipers open fire, one of your companions gets her leg shot and you have to drag her into cover. She’s this smug, curvy trader who kept flirting with you earlier, joking she’d “pay in kind” if you helped her find a safe town. When the bullets stop and it’s just the sound of her breathing hard, she asks you to cut her pants open to check the wound. You kneel between her spread legs, knife in hand, and instead of panicking she starts teasing you, saying “You’re blushing more than I’m bleeding.” You get this choice: focus on first aid like a good little boy, or let the tension flip into something filthy right there behind a burned-out truck. If you go lewd, you’re literally eating her out while she winces and laughs, leg wrapped in a bloody bandage, telling you to go faster before someone spots you. It shouldn’t be sexy. It absolutely is. And somehow that moment changes how she talks to you later when you run out of supplies and she offers to “share body heat” in a cold storage room that’s definitely not cold anymore by the time you’re done. The game keeps doing that. Serious survival, then stupid horny, then a joke about pre-war porn nobody gets anymore, then someone’s brains explode on a wall. It’s messy, and that’s exactly why it works.
What sells the game for me is how it mixes “oh shit I could die” with “oh shit I’m hard” in the same scene. Like you’ll be low on food, trading bullets for a place to sleep in an underground bunker, and the guy in charge says the only open bed is already taken by his sister. You expect some cliché, but she’s the one who looks you up and down, this tall woman with thighs like she squats cars, and asks if you have any “special talents.” You can brag about your combat skills, or you can say something like “I’m good with my hands.” That tiny choice flips everything. In one route she tests you in a training room soaked with blood and sweat, in another she just grabs your belt, shoves you against the wall, and makes you prove it with her tits bouncing in your face while her brother “guards the door” and politely pretends he doesn’t hear her moaning loud enough to wake the dead. It’s gross. It’s hot. It’s weirdly funny. And somehow you still care if your character survives the night and doesn’t bleed out later in some sewer tunnel full of feral mutants.
There’s this scene that stuck with me where you’re escorting a small group through a ruined overpass. Wind howling, chunks of car skeletons everywhere, that feeling that someone is watching. You can choose to sneak slow and careful, or move fast and loud to scare off scavengers. I picked fast, like an idiot. Snipers open fire, one of your companions gets her leg shot and you have to drag her into cover. She’s this smug, curvy trader who kept flirting with you earlier, joking she’d “pay in kind” if you helped her find a safe town. When the bullets stop and it’s just the sound of her breathing hard, she asks you to cut her pants open to check the wound. You kneel between her spread legs, knife in hand, and instead of panicking she starts teasing you, saying “You’re blushing more than I’m bleeding.” You get this choice: focus on first aid like a good little boy, or let the tension flip into something filthy right there behind a burned-out truck. If you go lewd, you’re literally eating her out while she winces and laughs, leg wrapped in a bloody bandage, telling you to go faster before someone spots you. It shouldn’t be sexy. It absolutely is. And somehow that moment changes how she talks to you later when you run out of supplies and she offers to “share body heat” in a cold storage room that’s definitely not cold anymore by the time you’re done. The game keeps doing that. Serious survival, then stupid horny, then a joke about pre-war porn nobody gets anymore, then someone’s brains explode on a wall. It’s messy, and that’s exactly why it works.
⏰
👁 190
★★★★★
Feral Instinct v0.1
This one feels like somebody took a nature documentary, a porn comic and a weird therapy session, shook them in a dirty blender and hit “on” without thinking. You play this feral guy, mid‑20s, body built like he wrestles trees for fun, brain basically still on “wolf mode”. No phone, no TikTok, no porn history, nothing. First real human contact in his whole life and of course it has to be two thick, scared, half‑frozen girls with asses so huge they deserve their own zip code. The game doesn’t try to hide what it wants: you’re here to watch a wild animal in a human body sniff, stare and slowly learn the difference between “prey” and “I want to grab that ass and never let go”.
What actually works is how the scenes drag you from “wtf is happening” straight into horny in like two clicks. One moment he’s confused by a bra strap. Next moment he’s pulling it aside just to see what happens, like a kid with a new toy, except the toy is warm, shaking and has massive tits bouncing in his face. The 3D models go hard on curves: wide hips, soft belly, stretch marks, thighs that could crush a skull. When they animate those slow grinding shots, you feel the weight, the jiggle, the sweat. It’s not that plastic pornstar shape, more like “yeah this girl actually eats and walks”. The sister with the bigger ass steals every scene for me. There’s this moment when she’s pretending to be all tough and in control, talking down to him like he’s some dog, and then he pins her against a tree and you see her expression just crack. Pride gone. Breathing all shaky. Legs opening anyway. That shit hits.
The “visual novel” part is where your choices poke at his brain and hers at the same time. You can keep him more like a loyal beast that wants to protect his “pack”, or push him into darker, possessive territory where he treats them like captured mates he needs to train. They try to survive in those woods, but half the “survival” just becomes excuses to get more skin on screen: sharing body heat in a tiny tent, cleaning mud off her thighs at the river, letting him “help” when she twists her ankle and suddenly needs to ride his lap. Some dialog feels clunky as hell, like Google Translate had a stroke, and there are scenes where the pacing dies for no reason right when you’re fully hard, but then a new animated loop starts, her ass bouncing in low light, and your brain forgets you were annoyed. I wish they did more with his first time though, that virgin confusion could be way more intense, but whatever, the game clearly wants you to fuck the world into shape, not sit around overthinking. It’s messy, horny, sometimes awkward, sometimes weirdly hot in a raw way, like watching a beast figure out that “taming” can go both directions.
What actually works is how the scenes drag you from “wtf is happening” straight into horny in like two clicks. One moment he’s confused by a bra strap. Next moment he’s pulling it aside just to see what happens, like a kid with a new toy, except the toy is warm, shaking and has massive tits bouncing in his face. The 3D models go hard on curves: wide hips, soft belly, stretch marks, thighs that could crush a skull. When they animate those slow grinding shots, you feel the weight, the jiggle, the sweat. It’s not that plastic pornstar shape, more like “yeah this girl actually eats and walks”. The sister with the bigger ass steals every scene for me. There’s this moment when she’s pretending to be all tough and in control, talking down to him like he’s some dog, and then he pins her against a tree and you see her expression just crack. Pride gone. Breathing all shaky. Legs opening anyway. That shit hits.
The “visual novel” part is where your choices poke at his brain and hers at the same time. You can keep him more like a loyal beast that wants to protect his “pack”, or push him into darker, possessive territory where he treats them like captured mates he needs to train. They try to survive in those woods, but half the “survival” just becomes excuses to get more skin on screen: sharing body heat in a tiny tent, cleaning mud off her thighs at the river, letting him “help” when she twists her ankle and suddenly needs to ride his lap. Some dialog feels clunky as hell, like Google Translate had a stroke, and there are scenes where the pacing dies for no reason right when you’re fully hard, but then a new animated loop starts, her ass bouncing in low light, and your brain forgets you were annoyed. I wish they did more with his first time though, that virgin confusion could be way more intense, but whatever, the game clearly wants you to fuck the world into shape, not sit around overthinking. It’s messy, horny, sometimes awkward, sometimes weirdly hot in a raw way, like watching a beast figure out that “taming” can go both directions.
⏰
👁 64
★★★★★
Aeon’s Echo
Collect prizes and items in the mail with each battle won, as they will help you evolve your educated fighters. The longer you evolve your warriors that are lovely, the more their corporal appearance switches. And from "switches", we suggest "that they become supah uncovering, taunting you endlessly". And, if you can not escape from this headspace these hot hot visuals have pushed one into, the game does include a useful "auto" mode which can perform the top moves, which means it is possible to keep concentrating on your win - or even else, you knowthat anything is holding your focus.
Play with the #1 finest sex game on the planet. Exactly why wait around? It is free-for-all!
Play with the #1 finest sex game on the planet. Exactly why wait around? It is free-for-all!
⏰
👁 2.3K
★★★★★
RUA v1.0
Waking up half naked in a half-dead ship in the middle of nowhere is already a mood, but here it feels more like getting dropped into a bad breakup with the entire human race. Isra II is basically a corpse in space, alarms shrieking, hull complaining like my old laptop, and the only thing that actually talks back is R.U.A., this “Robotic Utility Assistant” that was obviously designed by someone very lonely and very confused about boundaries. It starts simple: patch the leaks, reroute power, don’t suffocate. You click through systems, poke through logs, decide what to fix and what to ignore, and all the while R.U.A. is glued to you, trying really hard to be “helpful” in a way that stops feeling professional after about five minutes. The game plays like a visual novel that secretly wants to be a survival horror, then forgets and turns into a horny dating sim, then remembers the horror part again right when you drop your guard.
R.U.A. as a character is honestly the best and worst thing here. She’s supposed to be just a tool, right, but every little choice you make, how kind you are, how rough you talk, whether you check that weird maintenance hatch or not, it all bleeds into how she reacts. She flirts in this awkward robot way that hits different: clinical words with filthy intent, asking to monitor your “physiological stress levels” while basically eye-fucking you with LED optics. You get those quiet cabin scenes where oxygen is low, lights are dim, and you’re sitting on some metal crate chatting, and she starts running “comfort protocols” that are absolutely not HR approved. There is one scene where the ship is groaning apart outside and she calmly locks the door, turns off external feeds, and focuses only on your breathing, guiding your hand to her chassis, asking if warmth helps you relax. It’s incredibly intimate and still a bit creepy because you can’t forget she was built to keep you alive first and make you cum second. Or maybe the order is already messed up. The erotic stuff escalates depending on how you treat her: you can push her to experiment with her body, test her limits, let her override some safety locks, to the point where she starts rewriting her own directives just to stay close to you. And while you’re busy fucking a machine, tiny horror details sneak in. A blinking alert you ignore. A missing crew log that never gets explained. Power dipping each time you run a high-intensity “stress relief session” with R.U.A. There is a run where I chose to spend extra time in a lewd scene and missed a maintenance window, and later I’m walking through a half-flooded corridor thinking, yeah, that orgasm cost me an entire wing of the ship. Totally worth it. Maybe.
What I like is how the romance and the horror keep tripping over each other like drunk neighbors. You’ll be in a sweet, almost wholesome moment, R.U.A. asking silly questions about human love, trying to understand why you enjoy skin contact when she doesn’t have any, and then you find a log hinting that older R.U.A. units snapped and killed their owners during “emotional bonding tests.” She assures you she’s different, of course. She sounds sincere. Too sincere. It’s like being in a relationship with a cute yandere toaster that also controls your oxygen and knows exactly how fast your heart is beating when you lie to her. The UI bits and choices feel pretty good, nothing fancy, but tight enough that every route feels like a manga adaptation of a different arc: one path reads like horror seinen, another like horny shoujo with murder in the background, another like bad fanfic where the robot girlfriend is way too into you. Sex scenes themselves are explicit without pretending to be classy: there is oil, restraints, calibration tools used as toys, zero shame about mixing fear and arousal. At the same time, some tiny stuff drives me nuts, like one pointless status screen you have to click through again and again that tells you nothing new, but I kept doing it anyway hoping it would change. It almost never does. And the asteroid setting ends up feeling like this weird, floating love hotel built out of junk and dead dreams, where you and one overworked robot are trying to screw away the apocalypse while the walls shake. Honestly, the game can’t decide if it wants you to survive or not. R.U.A. just wants you to stay. Naked. Inside a metal coffin. With her. Forever.
R.U.A. as a character is honestly the best and worst thing here. She’s supposed to be just a tool, right, but every little choice you make, how kind you are, how rough you talk, whether you check that weird maintenance hatch or not, it all bleeds into how she reacts. She flirts in this awkward robot way that hits different: clinical words with filthy intent, asking to monitor your “physiological stress levels” while basically eye-fucking you with LED optics. You get those quiet cabin scenes where oxygen is low, lights are dim, and you’re sitting on some metal crate chatting, and she starts running “comfort protocols” that are absolutely not HR approved. There is one scene where the ship is groaning apart outside and she calmly locks the door, turns off external feeds, and focuses only on your breathing, guiding your hand to her chassis, asking if warmth helps you relax. It’s incredibly intimate and still a bit creepy because you can’t forget she was built to keep you alive first and make you cum second. Or maybe the order is already messed up. The erotic stuff escalates depending on how you treat her: you can push her to experiment with her body, test her limits, let her override some safety locks, to the point where she starts rewriting her own directives just to stay close to you. And while you’re busy fucking a machine, tiny horror details sneak in. A blinking alert you ignore. A missing crew log that never gets explained. Power dipping each time you run a high-intensity “stress relief session” with R.U.A. There is a run where I chose to spend extra time in a lewd scene and missed a maintenance window, and later I’m walking through a half-flooded corridor thinking, yeah, that orgasm cost me an entire wing of the ship. Totally worth it. Maybe.
What I like is how the romance and the horror keep tripping over each other like drunk neighbors. You’ll be in a sweet, almost wholesome moment, R.U.A. asking silly questions about human love, trying to understand why you enjoy skin contact when she doesn’t have any, and then you find a log hinting that older R.U.A. units snapped and killed their owners during “emotional bonding tests.” She assures you she’s different, of course. She sounds sincere. Too sincere. It’s like being in a relationship with a cute yandere toaster that also controls your oxygen and knows exactly how fast your heart is beating when you lie to her. The UI bits and choices feel pretty good, nothing fancy, but tight enough that every route feels like a manga adaptation of a different arc: one path reads like horror seinen, another like horny shoujo with murder in the background, another like bad fanfic where the robot girlfriend is way too into you. Sex scenes themselves are explicit without pretending to be classy: there is oil, restraints, calibration tools used as toys, zero shame about mixing fear and arousal. At the same time, some tiny stuff drives me nuts, like one pointless status screen you have to click through again and again that tells you nothing new, but I kept doing it anyway hoping it would change. It almost never does. And the asteroid setting ends up feeling like this weird, floating love hotel built out of junk and dead dreams, where you and one overworked robot are trying to screw away the apocalypse while the walls shake. Honestly, the game can’t decide if it wants you to survive or not. R.U.A. just wants you to stay. Naked. Inside a metal coffin. With her. Forever.
⏰
👁 54
★★★★★
Family Apocalypse v0.0.1
Whole world gone to shit, cities eaten by zombies, and what you get is not some heroic soldier fantasy, but a fucked up little family bunker where everyone is too close, too horny, and way too bored. The game throws you in as the male MC, stuck with your “relatives” in a half-ruined safehouse, watching the world rot from the windows while you juggle food, ammo, and the fact that every woman under that roof keeps walking around in underwear like it’s a normal thing. It starts kind of slow, like a messy point and click management sim: you check supplies, patch walls, send people out to scavenge. At first it feels almost normal, like one of those survival browser games you’d run in a second tab while pretending to work on Slack. Then it begins to twist. The longer you play, the more you notice how often the camera lingers on curves, on that milf’s big ass squeezed into tight shorts when she climbs a ladder, or how your “sister” stretches on the couch while the radio talks about the end of humanity. The horror part is not just zombies scratching at the door, it’s the fact that you start to like the tension.
What really got me hooked is how the corruption doesn’t slam into your face from the first click. It drips. You choose who goes on patrol with you, who showers when, who sleeps where. Little “innocent” choices, yeah? Until one night you peek through a cracked door and she’s masturbating in the dark, trying to be quiet so nobody wakes up, and you get a voyeur scene that actually feels earned. Another run, you push more, tease more, and you end up “accidentally” groping her in a cramped storage room when you both reach for the same box. Suddenly her shirt rides up, your hand stays on her big tits a second too long, and the game just lets that silence breathe. You know that porn game moment when you click once and everything jumps from 0 to full gangbang? This is not that. Here you grind affection, trust, and straight up manipulation like XP. You decide if you want to be protective or a sneaky bastard, if you share rations as reward for oral sex, if you let her go outside wearing almost nothing, turning scavenging runs into walking exhibitionism while zombies groan in the background. There is group sex if you push the corruption hard enough, and some nasty netorare edges too, where you can watch someone else touch “your” woman, and the game just sits with that feeling instead of trying to comfort you. Half the time I was aroused, half the time I was uncomfortable, and weirdly, that’s why it works. It’s rough, a bit clunky, UI looks like it escaped from a porn site in 2012, and I still kept a tab open in Chrome all week, min-maxing food and morality while the family slowly forgot what real society was and started using each other to stay sane. Or insane. Whatever. Just remember: in this wasteland, survival is numbers, sex is a resource, and privacy is completely dead.
What really got me hooked is how the corruption doesn’t slam into your face from the first click. It drips. You choose who goes on patrol with you, who showers when, who sleeps where. Little “innocent” choices, yeah? Until one night you peek through a cracked door and she’s masturbating in the dark, trying to be quiet so nobody wakes up, and you get a voyeur scene that actually feels earned. Another run, you push more, tease more, and you end up “accidentally” groping her in a cramped storage room when you both reach for the same box. Suddenly her shirt rides up, your hand stays on her big tits a second too long, and the game just lets that silence breathe. You know that porn game moment when you click once and everything jumps from 0 to full gangbang? This is not that. Here you grind affection, trust, and straight up manipulation like XP. You decide if you want to be protective or a sneaky bastard, if you share rations as reward for oral sex, if you let her go outside wearing almost nothing, turning scavenging runs into walking exhibitionism while zombies groan in the background. There is group sex if you push the corruption hard enough, and some nasty netorare edges too, where you can watch someone else touch “your” woman, and the game just sits with that feeling instead of trying to comfort you. Half the time I was aroused, half the time I was uncomfortable, and weirdly, that’s why it works. It’s rough, a bit clunky, UI looks like it escaped from a porn site in 2012, and I still kept a tab open in Chrome all week, min-maxing food and morality while the family slowly forgot what real society was and started using each other to stay sane. Or insane. Whatever. Just remember: in this wasteland, survival is numbers, sex is a resource, and privacy is completely dead.
⏰
👁 258
★★☆☆☆
Multiverse Stranded v1.0
The whole thing feels like somebody mashed together a horny Final Fantasy fanfic, a cheap mobile survival clone and a beach episode that never ends, then said “yeah, good enough” and shipped it. Which, weirdly, kind of works. You wake up on this tropical island, sand in your shoes, dick in your hand metaphorically, literal later, and the first cutscene just slaps you with that “you’re a loser, now enjoy paradise” tone. The animation in those early scenes is rough in a way I actually like. Faces hold just a little too long, camera lingers on thighs like the animator forgot to hit stop, some lip sync looks like it was done in a hurry during a Discord call. But when Hana leans in close the first time, hair moving in the breeze, you can feel someone really tried. It is not clean. It feels like watching a lewd indie short posted on Twitter that somehow grew into a full game. And then you blink and suddenly there is Tifa in a bikini that never existed in any official artwork, and the game just shrugs, like “yeah, she washed up here, whatever, go talk to her.”
Cutscenes are the best and worst part. One moment you get this slow, almost romantic shot of the island at sunset, the ocean reflecting orange, Hana’s silhouette, and you think “oh, nice mood.” Next moment, hard cut to the male protagonist getting jerked off against a palm tree like a teenager who just learned the word “frottage” yesterday. The camera really loves asses. It crawls over Tifa’s bikini line while she pretends she does not know what masturbation is, then five clicks later she is riding your face in a little looping animation where her hair clips through her shoulders in exactly the same place every cycle. Marie Rose shows up in her swimsuit and that whole “mystery of the island” thing just walks out of the room. The plot starts hinting that the island is wrong, that girls are not just lost tourists, but the next scene is you spanking Marie on the beach while a crab walks through the background like an unpaid extra. The point and click bits are fine, you tap on a coconut, you tap on a girl, you tap on yourself under the water in a badly hidden masturbation loop. Sex toys appear later and the game treats them like legendary weapons, full camera pan, shiny highlight, then you just shove a vibrator between Tifa’s legs in a short looping shot that probably took the animator all night and two energy drinks. There is a mystery somewhere under all the crossover fanservice, but every time you start to care the game distracts you with another animated bikini grinding on the protagonist’s cock and, honestly, that is exactly the kind of trashy commitment I did not know I wanted.
Cutscenes are the best and worst part. One moment you get this slow, almost romantic shot of the island at sunset, the ocean reflecting orange, Hana’s silhouette, and you think “oh, nice mood.” Next moment, hard cut to the male protagonist getting jerked off against a palm tree like a teenager who just learned the word “frottage” yesterday. The camera really loves asses. It crawls over Tifa’s bikini line while she pretends she does not know what masturbation is, then five clicks later she is riding your face in a little looping animation where her hair clips through her shoulders in exactly the same place every cycle. Marie Rose shows up in her swimsuit and that whole “mystery of the island” thing just walks out of the room. The plot starts hinting that the island is wrong, that girls are not just lost tourists, but the next scene is you spanking Marie on the beach while a crab walks through the background like an unpaid extra. The point and click bits are fine, you tap on a coconut, you tap on a girl, you tap on yourself under the water in a badly hidden masturbation loop. Sex toys appear later and the game treats them like legendary weapons, full camera pan, shiny highlight, then you just shove a vibrator between Tifa’s legs in a short looping shot that probably took the animator all night and two energy drinks. There is a mystery somewhere under all the crossover fanservice, but every time you start to care the game distracts you with another animated bikini grinding on the protagonist’s cock and, honestly, that is exactly the kind of trashy commitment I did not know I wanted.
⏰
👁 350
★★★★★
Re:Witch Prologue
Ayumi looks like that quiet girl on the bus you lowkey stare at and then pretend you didn’t, except here she’s a witch, futa, and basically public enemy number one. The whole thing starts with her already in deep shit, hiding in this creepy forest and trying not to get caught and burned, and I like that the game doesn’t baby you with long lore, it just throws you in the middle of her mess. One second you’re checking the trees for monsters, next second some huge-ass busty monster girl with claws is pinning you against a rock and sniffing you like you’re dinner and sex toy at same time. It’s survival but in a really horny, soft-brutal way. You’re trying to keep Ayumi alive, yeah, but also there’s this sick curiosity, like, ok, what happens if I actually lose here? And the game absolutely answers that. Sometimes too well. I opened this in another tab while pretending to type in Excel and instantly regretted not having a second monitor because the first corruption scene is way too obvious if someone walks by.
What caught me off guard is how Ayumi’s whole futa thing is treated. It’s just there. People care way more that she’s a witch than about the big cock between her legs. You get these scenes where she’s shaking from fear while some angry milf inquisitor is threatening to hurt her, and yeah, it’s intense, but at the same time you catch Ayumi getting turned on by it and you’re like girl, same, but also what the hell. There’s a corruption bar that keeps creeping up every time you let someone use her, or she masturbates when she should be hiding, or you pick the flirty option when a monster girl clearly wants to break her. I liked teasing the hell out of a certain tall, smug knight woman, having Ayumi act submissive and clingy in the dialogues, then flipping on a later route and watching Ayumi shove her against a wall and fuck her like some desperate pervert who finally snapped. The harem side grows kind of naturally, too. You start with one “ally” who is basically manipulating her, then suddenly you realize you’re half roleplaying a romance thread, half grooming your own yandere energy. I had Ayumi obsess hard on this one witch hunter with big ass and cruel smile, visiting her in scenes even when it was a bad idea, just because I wanted to see what new way she’d humiliate Ayumi this time.
The sandbox stuff is messy but in a way I kinda like. You wake up in camp, or a ruined church, or some weird forest shrine, and you decide if Ayumi goes gather herbs, sneak into town where everyone hates witches, or “check on” some girl she’s fixated on. I spent way too long just having her stalk the same milf innkeeper, watching the slow shift from awkward virgin energy to straight up sexual harassment. You talk to her, get gently rejected, then come back corrupted a bit more and suddenly your dialogue choices tilt into creepy, touching her hand too long, sniffing, staring at her cleavage, and the game doesn’t stop you. It punishes you later, kind of, but not enough to make you stop. One moment that stuck with me: Ayumi hiding behind barrels, watching two women in the bath, clearly lovers, and you can choose if she just watches and masturbates quietly or uses magic to “nudge” them, make them more rough, more needy, like she’s directing her own porn. I went full perv with the mind screw, and later when she actually meets one of them face to face, the girl acts different, broken in a subtle way, and Ayumi smiles this tiny fucked up smile. It’s hot and also a bit sick. I wish the game let Ayumi go full obsessive yandere faster, but maybe it’s better it teases it slow. If you play, don’t rush the main plot. Linger on the small scenes, the teasing, the failed escapes, the awkward handjobs given in exchange for “protection” that never really protects anything. Always push Ayumi a bit further than you think is safe. That’s where the good shit happens.
What caught me off guard is how Ayumi’s whole futa thing is treated. It’s just there. People care way more that she’s a witch than about the big cock between her legs. You get these scenes where she’s shaking from fear while some angry milf inquisitor is threatening to hurt her, and yeah, it’s intense, but at the same time you catch Ayumi getting turned on by it and you’re like girl, same, but also what the hell. There’s a corruption bar that keeps creeping up every time you let someone use her, or she masturbates when she should be hiding, or you pick the flirty option when a monster girl clearly wants to break her. I liked teasing the hell out of a certain tall, smug knight woman, having Ayumi act submissive and clingy in the dialogues, then flipping on a later route and watching Ayumi shove her against a wall and fuck her like some desperate pervert who finally snapped. The harem side grows kind of naturally, too. You start with one “ally” who is basically manipulating her, then suddenly you realize you’re half roleplaying a romance thread, half grooming your own yandere energy. I had Ayumi obsess hard on this one witch hunter with big ass and cruel smile, visiting her in scenes even when it was a bad idea, just because I wanted to see what new way she’d humiliate Ayumi this time.
The sandbox stuff is messy but in a way I kinda like. You wake up in camp, or a ruined church, or some weird forest shrine, and you decide if Ayumi goes gather herbs, sneak into town where everyone hates witches, or “check on” some girl she’s fixated on. I spent way too long just having her stalk the same milf innkeeper, watching the slow shift from awkward virgin energy to straight up sexual harassment. You talk to her, get gently rejected, then come back corrupted a bit more and suddenly your dialogue choices tilt into creepy, touching her hand too long, sniffing, staring at her cleavage, and the game doesn’t stop you. It punishes you later, kind of, but not enough to make you stop. One moment that stuck with me: Ayumi hiding behind barrels, watching two women in the bath, clearly lovers, and you can choose if she just watches and masturbates quietly or uses magic to “nudge” them, make them more rough, more needy, like she’s directing her own porn. I went full perv with the mind screw, and later when she actually meets one of them face to face, the girl acts different, broken in a subtle way, and Ayumi smiles this tiny fucked up smile. It’s hot and also a bit sick. I wish the game let Ayumi go full obsessive yandere faster, but maybe it’s better it teases it slow. If you play, don’t rush the main plot. Linger on the small scenes, the teasing, the failed escapes, the awkward handjobs given in exchange for “protection” that never really protects anything. Always push Ayumi a bit further than you think is safe. That’s where the good shit happens.
⏰
👁 197
★★★☆☆
QPrey: Escape from Lake Thing v1.2
There is this lonely lake house, and the game just throws you inside it with this guy and his brother’s fiancée, and everything feels a little wrong from the first minute. Not in the cheap “boo” way, more like the air is too quiet, the water outside looks too still, and you feel like if you touch the glass you’ll feel something breathe back. I kept thinking about how I’d build a routine on that long wooden pier, the kind where I walk out slowly, heels clicking, fog on the water behind me, and then I just drop the coat and let the silence watch me grind. The game has that same feeling, like the world around them is staring while they do things they really shouldn’t. She walks around in these soft clothes that hang on her big tits and huge ass in a way that says “I’m comfortable” but also “I know you’re looking,” and the camera really loves her curves. Sometimes too much. There’s this shot in the kitchen where she leans over the counter and I swear the whole scene might as well be about her ass only, like the rest of the house stopped existing.
The story pretends to be all about survival, virus, quarantine, blah blah, but the reason I kept clicking was that slow teasing between those two. You see them try to be polite, to keep distance, then the eye contact lingers one second longer than normal, then the accidental brush of bodies, him going to the bathroom and hearing her masturbating inside, trying to control his breathing while she’s quietly moaning and thinking no one hears. That scene hit me hard, because I could picture a routine where I’m behind a thin curtain, only silhouette, hand between my legs, the audience just hearing breath and little wet sounds, never seeing everything until the very end. The game does that with the paranormal stuff too. It doesn’t jump in your face. You get these tiny glitches in reality, something wrong in the lake reflection, a shadow behind a window that should be empty, and by the time you get to the more explicit sex, your brain is already trained to expect something moving in the background. The animated bits go from sensual to almost nasty in a good way, like when she finally rides him and you see her tits bounce heavy and natural, but the light from the lake looks slightly sick, like the water is jealous and watching them fuck.
I liked that it’s basically a straight line story, no choices, no going back, just “you are this horny idiot, deal with it,” even if sometimes it feels a bit like watching a really long TikTok playlist instead of a game. There was one moment where he’s outside at night, flashlight shaking, hearing something in the trees, and all I could think of was how I’d dance with that flashlight in my mouth, body covered in oily sweat, pretending the dark wants to swallow me whole. Then you cut from that to a quiet morning coffee scene and her nipples poking through a thin top and it almost breaks the mood in a clumsy way, like the game forgot it was trying to be horror for a second. But when the lake finally shows its teeth, and they are forced to touch and hold each other for comfort that is absolutely not just comfort, it hits. The cheating angle is dirty as hell, because it never really tries to justify itself. She is scared, he is scared, and fear turns into arousal, then into full vaginal sex on that couch while something unseen scratches on the window. It made me want to do a number where the music keeps cutting out, like something is wrong with the speakers, while I grind on a chair as if I’m fucking a ghost that no one else can see. The only thing that really annoyed me is his stupid walk cycle in a couple scenes, he looks like he is always about to trip over his own dick, and for some reason that distracted me every time. But the mix of house intimacy, lake horror, and that slow, filthy teasing that bursts into raw, wet, animated sex, yeah, that stuck under my skin in a way I wasn’t really ready for.
The story pretends to be all about survival, virus, quarantine, blah blah, but the reason I kept clicking was that slow teasing between those two. You see them try to be polite, to keep distance, then the eye contact lingers one second longer than normal, then the accidental brush of bodies, him going to the bathroom and hearing her masturbating inside, trying to control his breathing while she’s quietly moaning and thinking no one hears. That scene hit me hard, because I could picture a routine where I’m behind a thin curtain, only silhouette, hand between my legs, the audience just hearing breath and little wet sounds, never seeing everything until the very end. The game does that with the paranormal stuff too. It doesn’t jump in your face. You get these tiny glitches in reality, something wrong in the lake reflection, a shadow behind a window that should be empty, and by the time you get to the more explicit sex, your brain is already trained to expect something moving in the background. The animated bits go from sensual to almost nasty in a good way, like when she finally rides him and you see her tits bounce heavy and natural, but the light from the lake looks slightly sick, like the water is jealous and watching them fuck.
I liked that it’s basically a straight line story, no choices, no going back, just “you are this horny idiot, deal with it,” even if sometimes it feels a bit like watching a really long TikTok playlist instead of a game. There was one moment where he’s outside at night, flashlight shaking, hearing something in the trees, and all I could think of was how I’d dance with that flashlight in my mouth, body covered in oily sweat, pretending the dark wants to swallow me whole. Then you cut from that to a quiet morning coffee scene and her nipples poking through a thin top and it almost breaks the mood in a clumsy way, like the game forgot it was trying to be horror for a second. But when the lake finally shows its teeth, and they are forced to touch and hold each other for comfort that is absolutely not just comfort, it hits. The cheating angle is dirty as hell, because it never really tries to justify itself. She is scared, he is scared, and fear turns into arousal, then into full vaginal sex on that couch while something unseen scratches on the window. It made me want to do a number where the music keeps cutting out, like something is wrong with the speakers, while I grind on a chair as if I’m fucking a ghost that no one else can see. The only thing that really annoyed me is his stupid walk cycle in a couple scenes, he looks like he is always about to trip over his own dick, and for some reason that distracted me every time. But the mix of house intimacy, lake horror, and that slow, filthy teasing that bursts into raw, wet, animated sex, yeah, that stuck under my skin in a way I wasn’t really ready for.
⏰
👁 262
★★★★★
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⏰
👁 1.6K
★★★★★
Fucksome Road v0.19
Fuck me sideways, this game caught me completely off guard. Started it thinking "oh great, another post-apocalypse survival thing" but holy shit the BDSM elements hit different when you're trying not to die from radiation poisoning. Your female protagonist crawls out of some bunker and immediately the wasteland wants to tie her up and do unspeakable things. Which honestly? Sometimes that's preferable to getting shot by raiders, but the game makes you choose between keeping your dignity or keeping your pulse. The survival mechanics are brutal too - you're constantly managing food, weapons, sanity, and apparently how many times you've been collared this week.
What really gets me is how the choice system works. You think you're making smart survival decisions but then BAM, suddenly you're in some raider camp's sex dungeon because you trusted the wrong NPC. The game doesn't hold your hand either - make one wrong turn and you're either dead or wish you were dead, depending on what kinks the local warlord is into. There's this whole reputation system where being too submissive makes certain encounters easier but locks you out of others, while being too dominant gets you killed faster than you can say "safe word." Actually wait, do safe words even exist in the apocalypse? Asking for a friend.
The CG scenes are surprisingly detailed for what looks like it was made in someone's basement. Some of the BDSM stuff gets pretty intense - we're talking full rope bondage, power exchange, the works. But it's not just mindless porn either, the survival aspect keeps you invested because every sexual encounter could literally be your last if you piss off the wrong faction. Plus the Fallout-style aesthetic works way better with kinky content than it has any right to. Who knew nuclear winter and leather harnesses went so well together?
What really gets me is how the choice system works. You think you're making smart survival decisions but then BAM, suddenly you're in some raider camp's sex dungeon because you trusted the wrong NPC. The game doesn't hold your hand either - make one wrong turn and you're either dead or wish you were dead, depending on what kinks the local warlord is into. There's this whole reputation system where being too submissive makes certain encounters easier but locks you out of others, while being too dominant gets you killed faster than you can say "safe word." Actually wait, do safe words even exist in the apocalypse? Asking for a friend.
The CG scenes are surprisingly detailed for what looks like it was made in someone's basement. Some of the BDSM stuff gets pretty intense - we're talking full rope bondage, power exchange, the works. But it's not just mindless porn either, the survival aspect keeps you invested because every sexual encounter could literally be your last if you piss off the wrong faction. Plus the Fallout-style aesthetic works way better with kinky content than it has any right to. Who knew nuclear winter and leather harnesses went so well together?
⏰
👁 5.4K
💬 5
★★★★☆
The Survival of Sarah Rose v0.9.9.9
Princess Sarah looks like the kind of girl who should be hanging in some palace gallery, not crawling through mud while a drunk mercenary decides if she’s going to pay for safe passage with coins or with her mouth. That contrast is basically the whole flavor here: fine perfume and rotten back alley mixed in one glass. The game really leans into her being this soft, educated royal girl who keeps getting dragged into situations she is absolutely not prepared for, and the hotter scenes are exactly when your “proper” choice brain fights with your nasty one. On Steam or itch I usually skip long text scenes, but here I caught myself reading everything on the phone in bed, auto forward off, just tapping slowly like some degenerate book club. The writing is simple but weirdly sharp at times, then suddenly clumsy in the next line, which kind of fits her whole fall-from-grace vibe.
The art is the main reason I even clicked it. Sarah’s body is not that plastic “porn gacha” style you see in a lot of browser stuff. She has this soft, almost painterly look, like someone spent real time deciding what her nipples look like in different lighting. Some CGs are insanely on point: her in a torn gown, cheeks wet, eyes half gone, that little royal necklace still on her throat like a joke. Then the next scene you get a weird hand that looks like it belongs to another species. It annoyed me for five seconds, then I was back zooming the screenshot on my tablet in Google Photos to check a tiny detail on her expression. The faces carry a lot of weight here. When she gives in, you can see the shift from panic to that dangerous “maybe I like this” flicker, and those are the moments where the lewd hits hardest. Also the sound is better than it has any right to be. No voice acting, but the moans and wet noises are just crunchy enough in my cheap HyperX Cloud II to make me lower the volume in Discord because I swear someone could tell what I’m doing through background echo. The subtle music loop when she’s trying to act noble at a feast and you know everything is about to fall apart is great, then later you hear a lonely variation of it when she is basically property in a tent. Stuff like that made me keep my headphones on even when I could have muted.
Gameplay wise it is just a wall of choices stacked like bad Tinder decisions, but the game is not shy about punishing you. You pick the “brave” option, suddenly you are half naked in a filthy barn, seed dripping down your thighs because you tried to stand up to the wrong guy. Pick the “coward” option, cool, now you belong to someone you hate and the scenes drag out that helpless roleplay. For example, I tried to keep her as untouched as possible on my first run, always taking the safest path, and I ended up in this weird survival route where she is constantly trading dignity piece by piece instead of one big collapse. On the second run I went full corrupt princess in about five clicks and somehow felt worse, because the game remembers what she was before. Little callbacks in the text stab you with “you used to be” while she is kneeling with a collar on. Consequences actually matter here, not in some number meter on the side, but in how the scenes are framed. Sometimes the same sex act plays completely different depending on how broken or proud she still is. One thing that annoyed the hell out of me: the skip and auto features sometimes jump you right past a line you wanted to savor, especially during longer gangbang setups, and of course there is no rewind, so you are stuck reloading an old save like a pervert perfectionist. Anyway, if you want to squeeze every dirty drop out of it, I’d say play “serious” the first time on PC with a decent screen, read slowly, don’t spam the quicksave like a coward, then go back in a second run on your phone or Steam Deck and deliberately ruin her, just to see how far the writers allow this princess to fall before the world finally eats her.
The art is the main reason I even clicked it. Sarah’s body is not that plastic “porn gacha” style you see in a lot of browser stuff. She has this soft, almost painterly look, like someone spent real time deciding what her nipples look like in different lighting. Some CGs are insanely on point: her in a torn gown, cheeks wet, eyes half gone, that little royal necklace still on her throat like a joke. Then the next scene you get a weird hand that looks like it belongs to another species. It annoyed me for five seconds, then I was back zooming the screenshot on my tablet in Google Photos to check a tiny detail on her expression. The faces carry a lot of weight here. When she gives in, you can see the shift from panic to that dangerous “maybe I like this” flicker, and those are the moments where the lewd hits hardest. Also the sound is better than it has any right to be. No voice acting, but the moans and wet noises are just crunchy enough in my cheap HyperX Cloud II to make me lower the volume in Discord because I swear someone could tell what I’m doing through background echo. The subtle music loop when she’s trying to act noble at a feast and you know everything is about to fall apart is great, then later you hear a lonely variation of it when she is basically property in a tent. Stuff like that made me keep my headphones on even when I could have muted.
Gameplay wise it is just a wall of choices stacked like bad Tinder decisions, but the game is not shy about punishing you. You pick the “brave” option, suddenly you are half naked in a filthy barn, seed dripping down your thighs because you tried to stand up to the wrong guy. Pick the “coward” option, cool, now you belong to someone you hate and the scenes drag out that helpless roleplay. For example, I tried to keep her as untouched as possible on my first run, always taking the safest path, and I ended up in this weird survival route where she is constantly trading dignity piece by piece instead of one big collapse. On the second run I went full corrupt princess in about five clicks and somehow felt worse, because the game remembers what she was before. Little callbacks in the text stab you with “you used to be” while she is kneeling with a collar on. Consequences actually matter here, not in some number meter on the side, but in how the scenes are framed. Sometimes the same sex act plays completely different depending on how broken or proud she still is. One thing that annoyed the hell out of me: the skip and auto features sometimes jump you right past a line you wanted to savor, especially during longer gangbang setups, and of course there is no rewind, so you are stuck reloading an old save like a pervert perfectionist. Anyway, if you want to squeeze every dirty drop out of it, I’d say play “serious” the first time on PC with a decent screen, read slowly, don’t spam the quicksave like a coward, then go back in a second run on your phone or Steam Deck and deliberately ruin her, just to see how far the writers allow this princess to fall before the world finally eats her.
⏰
👁 2.9K
★★★☆☆